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Jarewill

10
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A member registered Sep 23, 2022

Recent community posts

Oh I did play the game a lot on the old versions, mainly 0.4 and a bit on 0.5.
Thanks for the suggestion though.

A small issue that doesn't detract from the experience much, but I can't get the assets folder to work.
I've seen two more comments about it, but with no conclusions.

The folder just isn't being created where it should be.
I tried a few things to make it work:

- First I just deleted the entire VotV folder from appdata/local and launched the game.
A new folder was created but it still lacked the assets folder.

- Then I created the folders myself with the proper structure as specified in the help section.
However the game still didn't load any assets I placed there.

I am frankly out of ideas, but it's not like it breaks the experience or anything, I am just unable to have my custom paintings around.
And I really would want to try out the printer as well.

You unlock sandbox mode by surviving until day 25 in story mode.

Hmmm, itch.io has no spoiler tags it seems.
I guess I have to do it the youtube way.
So to answer your question regarding the rifle, spoilers!



















Or I don't know if it's really a spoiler.
Anyways, some time ago I got a really morbid signal that made me panic so much I had to quit the game right there.
The scientists that send you messages seemed to agree with me.

They told me that there's a gun and some ammo behind some crates in the garage, which I knew for some time already.
Except so far in the game there seems to only be ammo there, no gun.
My guess is that it will be added once the "wield" functionality is in the game, which I can't wait for because using crowbars is really awkward so far.

The email from them also mentioned to "protect the base at all costs"....
Yeah, I'm too much of a scared little bitch to protect anything lol.

Oh damn, it's quite lengthy for a demo!

And here I already have enough of this game. D:
You really nailed the atmosphere and spooky factor, especially since I can really only play it at night.

Small question, how many days are there in 0.4.1e2?
I thought there were only 12 as I remember reading somewhere that, but I'm currently at day 15.

Just want to know before I upgrade to the newest version to make sure the game marks the story as complete and unlocks the sandbox mode. (I really want that teleport ability to explore some areas)

Currently there is none, meaning that if you save a replay that has the same name as another replay, it will get overridden.
I just spent a minute trying to find an old replay before I realised I titled it the same as the one I saved just now.
Godot has a function called "file_exists" which returns true if a file of the specified path exists or not.

I would really appreciate if a confirmation popup would appear in case of a file name conflict to prevent such situations in the future.
(I experienced this on 0.1.2, so if it has been fixed already I apologize, but I couldn't find any mention of it in the changelog.)

Thank you for this game, it's awesome.

Reread what Azfaa said, because they are correct here.
There's a difference between constructive criticism, which is very important in creating anything to improve, and just calling something shit.

What I could see of your comments, they appeared as the latter rather than the former.
Others told you to shut up because there wasn't any constructive feedback you gave, just plain shit talking.

Or at least from what I could see, I have missed your very first comment, but even if it did include actual constructive criticism, it no longer matters because you deleted it.

Let me give you an example.
Saying something like "I didn't like your game, parts like X and Y really annoyed me, you could try doing X or Y to fix them" would be constructive criticism that could help the developer to improve their game.

As another example let me quote some feedback from my own project: "Stalkers have a lot of HP. A lot. They're incredibly annoying, but electrical bolts are awkward to use (...)"
That was very constructive and helped shine some light on a balance issue involving one enemy, which helped me improve it and make them less annoying to deal with.

But writing something like, quoting, "THIS GAME IS A COPY OF HALF-LIFE AND PORTAL" won't include anything constructive at all, so people will of course call you out, not only for not providing any actual feedback for the game, but also being wrong about your statement.

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Solid game, absolutely love the atmosphere.
A forest is a perfect location for a game like this, not a desert like in Signal Simulator

Might as well ask if a steam release is planned once the game is done?
I'd buy it in a heartbeat, but I am unable to pay on itch.io, so that's a problem for me.

My only suggestion currently is maybe the backpack could be made less awkward to use?
I wouldn't mind if it increased the inventory space by 4 slots instead of having to drop it, take out what you need and put it back.
Edit: Also a screenshot button would be neat.

Anyways, great stuff you've made and I am interested in seeing where you take this.
I just bought two red glowsticks and attached them to a tree a fair bit away from the control room window, so the next night is gonna be fun.

Oh and one more thing, please don't include a "storm area 51" button on the main menu.
For Joel's sake.

Low quality troll aside, other than the sound library points that were raised by other people, there's also the fact that this game very clearly references Valve's games.

The entire tutorial is a reference to Portal, that is correct, even down to the "cake is a lie" and "evil AI kills you" parts, but there's nothing actually stolen there.
Just because of the use of white rooms with an AI (which is also a reference to HAL 9000 from the Space Odyssey) tutorial, it doesn't mean it's instantly stolen from Portal.

I mean, if we really want to be that petty then might as well mention that Portal "stole" things from Half-Life 2, which "stole" from Half-Life 1, which "stole" from Quake, which "stole" from Doom and so on.

Oh and also, aside the tutorial when you start the game you see two things, those being "node graph out of date" and GMod-styled hint popups.
You can't get a more obvious reference than that.
And since this game is running on Unreal and not on Source, those were purposefully coded into the game as a reference and not just a leftover.